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 Definition of DotA

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ennui
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ennui


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PostSubject: Definition of DotA   Definition of DotA Icon_minitimeSat Feb 09, 2008 2:45 pm

"In the past decade, the computer gaming industry has grown from zilch to mammoth. The quality of game graphics and design enhanced with each new developed game. The latest games swept less new ones off the shelves of gamers. This was the case for almost all game genres especially with strategy games. However, a few strategy games developed by Blizzard Entertainment never seemed to lose their charm, in fact, they continually kept growing even more popular. One such game by Blizzard Entertainment is Warcraft III: Dota.

Dota stands for Defense of the Ancients. Dota is not game itself; it is a multiplayer map on Warcraft III: The Frozen Throne. But because of its fame and ample differences with the rest of the game, this map is often considered an entirely separate game itself rather than just a map in The Frozen Throne.

The idea in this game is that you are a hero from one of the two rival races; scourge and sentinels, and you fight your way through the defenses to destroy each others thrones. There is a vast variety of different heroes you can choose from each having its own special abilities. The game can support up to ten players, divided into two equal teams each representing one of the two races - sentinel or scourge.

You can buy items with money you earn by killing enemy units and your hero increases in levels by gaining experience from battles. At each level change he learns a new ability. Heroes can cast spells, with almost every hero having his own distinct spells and attributes. The objective is to make your hero strong enough to defeat the enemy heroes and break down their towers and defenses.

Dota was introduced as a map on The Frozen Throne, almost three years ago. It did not gain much attention initially, but then gradually started being appreciated by gamers around the world. Since then it has had more than sixty new versions released, each new version gaining more fame and success. Today, people all around the globe play Dota like it's an addiction. It is a fascinating and particularly enjoyable game, which is easy to learn, and the amount of challenge it gives you endlessly grows the more you play. For any fan of strategy games, Dota is a 'must try' game."
source: http://ezinearticles.com
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ols4lyf
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ols4lyf


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PostSubject: that was cool..   Definition of DotA Icon_minitimeWed Apr 23, 2008 2:30 am

wew.. that was amazing boss..

i do really want playing Dota..

but that game dont like me.. No Smile
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ChillChaser
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PostSubject: Re: Definition of DotA   Definition of DotA Icon_minitimeWed Apr 23, 2008 10:54 am

If you like the game nman po, magugustuhan ka rin nyan Cool

Masaya din nman eh, ol yu nid is praktis and praktis.

Tsaka kung iisipin hindi ganun katakaw sa oras ung mga larong tulad ng dota...

Isipin mo nalang - kunwari naglalaro ka ng ran, ragnarok o khit anong online game na nagpapalevel ka.

Pipilitin mong marating ung ganitong level - let's say 167 or 168 (may mga nakikita akong umabot sa level na yan sa ran, pero di ko alam kung bibilib ako or maaawa, akalain mong binibigay mo ang 18+ hrs a day mo para sa ganyang laro? ) I don't want to be a discriminating pero sayang nman... kung sa ibang mas recreational na bagay nila napapasa ang oras na un? Tapos sabihin ntin lvl 200 na ang isang player... tapos ano? Anu mararamdaman mo pagkatapos?

kung ako tatanungin - dun nalang ako sa mga "instant saya" games - tulad ng DotA, una... hindi mo kailangan ng 18+ hrs a day para masabi mo lang na "malakas" ung karakter mo - para malaman lang na may ibang tao pang mas malakas umubos ng oras sau at mas malakas prin sau.

second, just maintain an inquisive mind and a confident attitude, at makikitaan ka na agad ng potential sa DotA. Ang kailangan mo lang ay matinding diskarte at iba pang paraan ng pagiisip - at masasabayan mo ang mga taong mas maraming playing years pa kaysa sayo. Pag dun sa mga online games na nagpapalevel ka, hangga't hindi humihinto sa pagpapalevel ang mga taong gusto mong abutan sa level, hindi mo din sila aabutan. Unfair no?

Para sa akin, ang mga online games ngayon ay sukatan lang ng kung gaano ka kalakas umubos ng oras at pera. Na para sa ating mga pinoy, ay walang luxury nun.

Wtf?!? Haba ng sinulat ko, pero anyways... bottom line ko is DotA is one of the best games created in our age, na miss mo na kalahati ng buhay mo pag di mo na enjoy yan.

Ay alam ko na! Kung gusto mong makipaglaro ka samin ng Garena po (client po for online DotA) para mapraktis ka. You'll find it worth your time What a Face

If someone is uncomfortable with my opinions towards ran, just say so - and I will remove that irrelevant part of my post. Surprised

Edit:
Lalagay ko nalang dito ung link, pag nagawa ko ng ung Garena username thread
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ols4lyf
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ols4lyf


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PostSubject: Re: Definition of DotA   Definition of DotA Icon_minitimeFri Apr 25, 2008 1:15 am

ChillChaser wrote:
If you like the game nman po, magugustuhan ka rin nyan Cool

Masaya din nman eh, ol yu nid is praktis and praktis.

Tsaka kung iisipin hindi ganun katakaw sa oras ung mga larong tulad ng dota...

Isipin mo nalang - kunwari naglalaro ka ng ran, ragnarok o khit anong online game na nagpapalevel ka.

Pipilitin mong marating ung ganitong level - let's say 167 or 168 (may mga nakikita akong umabot sa level na yan sa ran, pero di ko alam kung bibilib ako or maaawa, akalain mong binibigay mo ang 18+ hrs a day mo para sa ganyang laro? ) I don't want to be a discriminating pero sayang nman... kung sa ibang mas recreational na bagay nila napapasa ang oras na un? Tapos sabihin ntin lvl 200 na ang isang player... tapos ano? Anu mararamdaman mo pagkatapos?

kung ako tatanungin - dun nalang ako sa mga "instant saya" games - tulad ng DotA, una... hindi mo kailangan ng 18+ hrs a day para masabi mo lang na "malakas" ung karakter mo - para malaman lang na may ibang tao pang mas malakas umubos ng oras sau at mas malakas prin sau.

second, just maintain an inquisive mind and a confident attitude, at makikitaan ka na agad ng potential sa DotA. Ang kailangan mo lang ay matinding diskarte at iba pang paraan ng pagiisip - at masasabayan mo ang mga taong mas maraming playing years pa kaysa sayo. Pag dun sa mga online games na nagpapalevel ka, hangga't hindi humihinto sa pagpapalevel ang mga taong gusto mong abutan sa level, hindi mo din sila aabutan. Unfair no?

Para sa akin, ang mga online games ngayon ay sukatan lang ng kung gaano ka kalakas umubos ng oras at pera. Na para sa ating mga pinoy, ay walang luxury nun.

Wtf?!? Haba ng sinulat ko, pero anyways... bottom line ko is DotA is one of the best games created in our age, na miss mo na kalahati ng buhay mo pag di mo na enjoy yan.

Ay alam ko na! Kung gusto mong makipaglaro ka samin ng Garena po (client po for online DotA) para mapraktis ka. You'll find it worth your time What a Face

If someone is uncomfortable with my opinions towards ran, just say so - and I will remove that irrelevant part of my post. Surprised

Edit:
Lalagay ko nalang dito ung link, pag nagawa ko ng ung Garena username thread

haha.. u have a point.. i AGREE!!
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PostSubject: Re: Definition of DotA   Definition of DotA Icon_minitime

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